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Training Approach

    This section discusses the kinds of training that are necessary for the different business partners according to their function and ability to influence the process. Specifically, it discusses two tracks: Management Training and Developer Training.

Management Training

      Although several managers and decision makers are versed in object-orientation and reusable software development techniques, we should provide an opportunity to create a shared, unilateral vision of the process and its potential impact.

      The following list of topics will consume approximately 6 hours (one day or two-half days):

Management Topics

      TOPIC DESCRIPTION
      Overview an explanation of reusable software and the techniques required to achieve this; a brief connective history placing technology into context
      Benefits reasons why these techniques are important (strategic) to the enterprise and the short and long term benefits
      Risks critical success factors that must be managed (tactical). This will set the expectations of management
      Change Management expectation-setting of the various change dimensions: organizational; work breakdown; project management; rewards; etc.
      Costs key areas of expense such as tools, education, etc.
      Human Resources the challenge of acquiring, educating, and maintaining personnel. Also, partnering with external sources (outsourcing)

      At the end of the seminar, all participants will understand the benefits and risks of employing new techniques and will have a shared understanding of its impact on the organization. Also, expectations will be set and each attendee will know how they will participate in achieving the objectives.

Developer Training

First, I define developer as any person participating in the development of any deliverable in the software development process. That is, a business partner and the analyst/programmer are both developers in the scope of this discussion. Most of the training areas will include business partners and analyst/programmers, except for specific disciplines where special training is clearly necessary. Here I use the terms technical developer and business developer to make this distinction.

In keeping with the aggressiveness of most organizations, the appropriate method for training is using a ‘just-in-time’ (JIT) approach. This approach ensures that the education process blends workshop with the business context. This, coupled with the mentor's assistance, provides for knowledge transfer while reducing the risk of project failure. Risk is reduced further by the discrete and controlled scope of the Pilot Project.

This brings up a very important point that will be discussed in the Pilot Project section. This method couples one training effort with one project effort (although there are some training topics which non-team members may participate). As we move from pilot project to future projects, we will iterate through the training, as both a refresher and as an opportunity to refine the process and to train on "lessons learned." This continuous, iterative, and incremental approach to training will result in:

bulleta relevant, context-based education;
bulletinternal trainers (reducing the need for external training services).

The following table represents the training areas. Each area represents a phase in the project.

Developer Topics

Topic Description Audience
OO Overview an overview of the techniques, benefits, examples, etc. This is part of the project "kick-off." All
Tools a general category that will include all of the relevant tools. This requires a further discussion that will result after a choice has been made. Dependent upon role (e.g. Project Manager, DBA, etc.)
Requirements Gathering discuss the approaches and techniques of performing contextual requirements gathering (use case). See Requirements Phase on pages 5-8. Developers
Requirements Analysis discuss the methods and techniques of analyzing the use case to partition it into a logical representation. See Requirements Phase on pages 5-8. Developers
Design discuss how to evolve the logical model into one that includes the requirements for the environment (non-functional) and end-user (human) and process interfaces. This assists in determining the appropriate set of architectures. Developers
Architecture discuss specific development styles and idioms for application development. This includes further refining the structures and discovering patterns. Technical Developers
Physical Design discuss specific programming styles and idioms for specific implementation languages and platforms. Technical Developers
End-User Documentation Development discuss the methods for optimizing communication for business partner understanding of how to use the new solution (software). (This may fall into the Support Function.) Business Developer
Code Documentation discuss the framework for creating clearly documented and readable source. This includes standards and styles. (May fall into Support Function.) Technical Developer
Conducting Walkthroughs and Reviews discuss the various types of review processes. For each phase (or deliverable) there can be different review types: requirements walkthroughs; code reviews; technical walkthroughs; etc. Dependent on deliverable
Testing discuss the methods to ensure that all functional and non-functional requirements have been addressed as well as meeting business and technical expectations. Business Developer
Training general discussion on training. (May fall into Support Function.) Business Developer
Implementation discuss the methods used to deliver and to roll out new versions of software. All

 

 
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Last modified: July 14, 2006

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